EXPEDITION & RECOVERY PROTOCOLS
Injury & Healing Protocol
Injuries are cumulative. A Pack-Kin can sustain a maximum of 3/3 Injury Points. Once a wolf reaches 3/3, they are effectively crippled and cannot participate in ANY activity (Hunting, Scavenging, Guarding) until they are fully healed.
The Permadeath Threshold
There is a 0.1% chance for a "Death Roll" during any activity failure. If the roll results in death, the Pack-Kin can no longer participate in the ARPG (activities/breeding), but they may remain as a personal character with the owner.
Healing Methods
To reduce your injury count, you may use one of the following methods:
- Items: Use a medical kit (Used in
#items-usage) to instantly reduce injury levels. - Art: Submit an illustration showing the healing process. Must be at least a Flat Fullbody where the injury and the healing process are clearly visible.
- Literature: Submit a story of at least 500 words detailing the recovery process.
Important: One art/lit submission removes one injury point. If a kit has 3/3 injuries, three separate healing submissions are required to fully restore them. You can use a maximum of 3 injured kits per single healing submission.
Wasteland Injury Diagnostic Manual
The following manifests detail system-rolled trauma parameters grouped by severe damage step classifications:
1/3 Injury Classification (Minor Wounds)
| Condition Type | Points | Symptom Breakdown & Operational Status |
|---|---|---|
| Minor Scratch | 1/3 | Superficial tears to skin layer. Negligible impairment to baseline pack agility metrics. |
| Sprained Joint | 1/3 | Mild ligament hyper-extension. Creates localized limping but allows careful navigation. |
| Superficial Singe | 1/3 | Minor outer fur coat burns from anomalies. Requires brief basic cleaning maintenance. |
| Alkaline Dust Irritation | 1/3 | Corrosive dust buildup in eyes/nasal pathways. Induces minor tracking penalties. |
| Bruised Ribs | 1/3 | Sustained blunt pressure force from debris impacts. Tenders thorax region. |
| Shrapnel Grazing | 1/3 | Old World scrap skimming the limbs. Minimal muscular structure degradation. |
| Acidic Rash | 1/3 | Surface tissue redness caused by mild contact with blighted vegetation elements. |
| Mild Frostbite | 1/3 | Circulatory slowdown at ear-tips/paw pads from permafrost exposure zones. |
| Twisted Talon | 1/3 | Minor nail split or structural crack on paw digits during rough exploration sprints. |
| Scrap-Metal Splinter | 1/3 | Microscopic debris embedding in outer flesh layer. Demands basic extraction. |
2/3 Injury Classification (Moderate / Severe Trauma)
| Condition Type | Points | Symptom Breakdown & Operational Status |
|---|---|---|
| Deep Laceration | 2/3 | Profuse bleeding across muscular tissue. Demands prompt dressing to retain functionality. |
| Chemical Burn | 2/3 | Concentrated industrial fluids breaching lower skin levels. Extreme pain index. |
| Blight-Infection | 2/3 | Wasteland spores contaminating open wounds. Triggers dangerous fever conditions. |
| Torn Muscle | 2/3 | Flesh fibers tearing under extreme structural stress checks. Agility heavily locked. |
| Tetanus Infection | 2/3 | Oxidized iron contaminants attacking motor controls. Induces localized stiffness risks. |
| Sonic Concussion | 2/3 | Sustained resonance impact from high-decibel anomalies. Blurs perception lines. |
| Miasma Corrosion | 2/3 | Inhaled particulate toxins eroding soft lung lining. Spikes respiratory strain variables. |
| Dislocated Shoulder | 2/3 | Joint structure forced entirely out of socket alignment. Structural strength halved. |
| Puncture Wound | 2/3 | Narrow, deep piercing damage extending from jagged scrap lines or beast fangs. |
| Severe Radiation Sickness | 2/3 | Breaching localized fallback boundaries without respirator equipment. Causes heavy systemic nausea. |
| Acidic Tail-Whip Lash | 2/3 | Corrosive strike marks strip muscle layer. Needs chemical wash neutralizing steps. |
| Internal Respiratory Bleeding | 2/3 | Blunt pressure trauma ruptures vessels within the chest cavity. Induces labored breathing. |
3/3 Injury Classification (Critical / Crippling Trauma)
| Condition Type | Points | Symptom Breakdown & Operational Status |
|---|---|---|
| Crushed Limb | 3/3 | Bone structure shattered beyond self-setting capacities. Handlers must drop activity routing. |
| Fractured Skull | 3/3 | Severe cranial structural breakdown. Triggers neurological disorientation locks. |
| Compound Bone Fracture | 3/3 | Shattered bone fragments pierce through outer muscle boundaries. Extreme infection threat. |
| Severe Biohazard Necrosis | 3/3 | Rapid tissue decay spreading from toxic exposures. Requires absolute clinical item interventions. |
| Spine Trauma | 3/3 | Vertebral alignment shifting from high-altitude falls. Locks absolute pack movement systems. |
| Melted Carapace | 3/3 | Concentrated thermal or acid bursts eat away structural protection coats completely. |
The Event Matrix
Events are unpredictable occurrences that trigger during your standard activity rolls (e.g., "Strong Winds," "Wild Encounter"). These are optional to depict but are highly rewarding.
Types of Encounters
| Event Type | Description | Choices |
|---|---|---|
| Wild Encounter | You meet a predator or rival. | Flee, Fight, or Intimidate |
| Strong Winds / Miasma | The environment shifts aggressively. | Seek Shelter or Push Through |
| Stranger | A wild, unowned kit appears. | Attack, Ignore, or Attempt to Claim |
Handling Strangers
If a "Stranger" event appears in your tracker, you may decide their fate:
- Attack: Requires an art/lit (Min. Fullbody, no bg). Success grants bonus Scraps and items.
- Leave: No reward, but no risk.
- Claim: Requires an art/lit (Min. Fullbody, no bg). If successful, the kit joins your pack.
Logistics: Events are logged in your player tracker. Once you complete the associated art/lit and submit it, the event is marked as completed and removed from your tracker.
Tactical Map Dynamics
The wasteland is constantly shifting. Every single week, each region on the map undergoes an environmental shift, changing the local Sector Alerts. These alerts directly modify the pool of encounters, hazards, and loot behaviors available during your activity rolls.
Securement Level Verification Protocol
Before deploying your registered Pack-Kits to complete an activity roll in any chosen territory, handlers must cross-verify the active region's Securement Level and weekly alert blocks. A low securement status or severe environmental anomaly (e.g., Fungal Bloom, Tetanus Risk) directly spikes structural danger parameters, making encounters more hazardous or modifying resource yields.
Environmental Status Modifiers
Sector Alerts shape dynamic hazards and opportunities across the sectors:
- Dynamic Rotations: Alerts shift automatically at the start of every week cycle, cycling between strategic bounties and critical tactical lockdowns.
- Risk Factor Alteration: High hazard density triggers harder structural stat checks during exploration runs, scaling both injury probabilities and rare loot cache drop frequencies.
Maturity Progression & Age-Up Protocols
Every newly born or registered Pack-Kit automatically begins its lifecycle registry as a **Pup**. In order to fully integrate them into the functional hierarchy of your pack, you must fulfill developmental milestones across designated age tiers.
Initial Maturity Rules
When a new Pack-Kit enters the game database, its starting life stage relies on its source origin classification:
- Alpha Starter: Your very first registered Pack-Kit bypasses the juvenile pipeline entirely and automatically registers as an Adult.
- Wild Encounters: Pack-Kits discovered out in the wild through activity exploration loops will have their starting maturity level randomly calculated via an official system roll.
- Custom Designs: Custom-made standard imports are automatically filed as Pups.
- Mystery Geno Rolls: Unrevealed genetic rolls and mystery genotypes always enter the registry at the baseline Pup tier.
Juvenile Operational Restraints
Until a Pack-Kit has successfully fulfilled all structural age-up criteria, strict mechanical boundaries apply:
• **No Breeding:** Pups are biologically incapable of participating in reproduction systems.
• **Escort Required:** Pups **cannot** participate in standalone activities, hunts, aging, or guard duty without at least **one of their registered parents** explicitly deployed alongside them in the roll prompts.
Required Progression Artwork
To push a kit through its developmental pipeline, handlers are required to complete **three structural illustrations/art designs** detailing their individual growth stages:
| Lifecycle Tier | Art Requirements | Example Milestones / Depictions |
|---|---|---|
| 1. Pup | Minimum Flat Fullbody. | Portraying early dependencies, exploring safe inner dens, or training with a parent. |
| 2. Adolescent | Minimum Flat Fullbody. | Exhibiting dynamic growth spurts, learning basic hunting frames, or crafting initial gear. |
| 3. Young-Adult | Minimum Flat Fullbody. | Reaching prime maturity, showcasing final baseline markings, and unlocking independent tasks. |
Submission Registry Logistics
Once your developmental pieces are prepared, you can log them using the following processing methods:
- Separated Filing: Handlers are permitted to submit individual progression pieces one piece at a time as they are drawn.
- Batch Filing: Alternatively, you may log all three growth tiers completely at once as a singular compound submission layout.
- Target Terminal: All finished developmental art prompts must be submitted directly to the designated
#age-upregistry channel for processing and balance update tracking.
Progression & Experience (EXP)
Every piece of art or literature you create for your Pack-Kin grants them Experience Points (EXP). Participating in official activities (Hunting, Scavenging, Guarding) provides bonus EXP multipliers, accelerating their growth.
Level Requirements & Rewards
| Level | Total EXP Needed | Rank Rewards |
|---|---|---|
| Level 1 | 0 EXP | Starting Level |
| Level 2 | 50 EXP | 100 Scraps, Basic Med Kit |
| Level 3 | 150 EXP | 150 Scraps, Scent Masking Spray |
| Level 4 | 300 EXP | 200 Scraps, Utility Pouch |
| Level 5 | 500 EXP | 300 Scraps, Tier 2 Genetic Catalyst |
| Level 6 - 9 | +250 EXP per level | 100 Scraps per level up |
| Level 10 | 1,500 EXP | 500 Scraps, Elite Pack Status, Scrap-Rat Pet |
| Level 11 - 14 | +400 EXP per level | 150 Scraps per level up |
| Level 15 | 3,500 EXP | 800 Scraps, Rare Component Cache |
| Level 16 - 19 | +600 EXP per level | 200 Scraps per level up |
| Level 20 (Max) | 6,500 EXP | 1,500 Scraps, Legendary Artifact, Vanguard Title |