Injury & Healing Protocol

Injuries are cumulative. A Pack-Kin can sustain a maximum of 3/3 Injury Points. Once a wolf reaches 3/3, they are effectively crippled and cannot participate in ANY activity (Hunting, Scavenging, Guarding) until they are fully healed.

The Permadeath Threshold

There is a 0.1% chance for a "Death Roll" during any activity failure. If the roll results in death, the Pack-Kin can no longer participate in the ARPG (activities/breeding), but they may remain as a personal character with the owner.

Healing Methods

To reduce your injury count, you may use one of the following methods:

  • Items: Use a medical kit (Used in #items-usage) to instantly reduce injury levels.
  • Art: Submit an illustration showing the healing process. Must be at least a Flat Fullbody where the injury and the healing process are clearly visible.
  • Literature: Submit a story of at least 500 words detailing the recovery process.

Important: One art/lit submission removes one injury point. If a kit has 3/3 injuries, three separate healing submissions are required to fully restore them. You can use a maximum of 3 injured kits per single healing submission.

Wasteland Injury Diagnostic Manual

The following manifests detail system-rolled trauma parameters grouped by severe damage step classifications:

1/3 Injury Classification (Minor Wounds)

Condition TypePointsSymptom Breakdown & Operational Status
Minor Scratch1/3Superficial tears to skin layer. Negligible impairment to baseline pack agility metrics.
Sprained Joint1/3Mild ligament hyper-extension. Creates localized limping but allows careful navigation.
Superficial Singe1/3Minor outer fur coat burns from anomalies. Requires brief basic cleaning maintenance.
Alkaline Dust Irritation1/3Corrosive dust buildup in eyes/nasal pathways. Induces minor tracking penalties.
Bruised Ribs1/3Sustained blunt pressure force from debris impacts. Tenders thorax region.
Shrapnel Grazing1/3Old World scrap skimming the limbs. Minimal muscular structure degradation.
Acidic Rash1/3Surface tissue redness caused by mild contact with blighted vegetation elements.
Mild Frostbite1/3Circulatory slowdown at ear-tips/paw pads from permafrost exposure zones.
Twisted Talon1/3Minor nail split or structural crack on paw digits during rough exploration sprints.
Scrap-Metal Splinter1/3Microscopic debris embedding in outer flesh layer. Demands basic extraction.

2/3 Injury Classification (Moderate / Severe Trauma)

Condition TypePointsSymptom Breakdown & Operational Status
Deep Laceration2/3Profuse bleeding across muscular tissue. Demands prompt dressing to retain functionality.
Chemical Burn2/3Concentrated industrial fluids breaching lower skin levels. Extreme pain index.
Blight-Infection2/3Wasteland spores contaminating open wounds. Triggers dangerous fever conditions.
Torn Muscle2/3Flesh fibers tearing under extreme structural stress checks. Agility heavily locked.
Tetanus Infection2/3Oxidized iron contaminants attacking motor controls. Induces localized stiffness risks.
Sonic Concussion2/3Sustained resonance impact from high-decibel anomalies. Blurs perception lines.
Miasma Corrosion2/3Inhaled particulate toxins eroding soft lung lining. Spikes respiratory strain variables.
Dislocated Shoulder2/3Joint structure forced entirely out of socket alignment. Structural strength halved.
Puncture Wound2/3Narrow, deep piercing damage extending from jagged scrap lines or beast fangs.
Severe Radiation Sickness2/3Breaching localized fallback boundaries without respirator equipment. Causes heavy systemic nausea.
Acidic Tail-Whip Lash2/3Corrosive strike marks strip muscle layer. Needs chemical wash neutralizing steps.
Internal Respiratory Bleeding2/3Blunt pressure trauma ruptures vessels within the chest cavity. Induces labored breathing.

3/3 Injury Classification (Critical / Crippling Trauma)

Condition TypePointsSymptom Breakdown & Operational Status
Crushed Limb3/3Bone structure shattered beyond self-setting capacities. Handlers must drop activity routing.
Fractured Skull3/3Severe cranial structural breakdown. Triggers neurological disorientation locks.
Compound Bone Fracture3/3Shattered bone fragments pierce through outer muscle boundaries. Extreme infection threat.
Severe Biohazard Necrosis3/3Rapid tissue decay spreading from toxic exposures. Requires absolute clinical item interventions.
Spine Trauma3/3Vertebral alignment shifting from high-altitude falls. Locks absolute pack movement systems.
Melted Carapace3/3Concentrated thermal or acid bursts eat away structural protection coats completely.

The Event Matrix

Events are unpredictable occurrences that trigger during your standard activity rolls (e.g., "Strong Winds," "Wild Encounter"). These are optional to depict but are highly rewarding.

Types of Encounters

Event TypeDescriptionChoices
Wild EncounterYou meet a predator or rival.Flee, Fight, or Intimidate
Strong Winds / MiasmaThe environment shifts aggressively.Seek Shelter or Push Through
StrangerA wild, unowned kit appears.Attack, Ignore, or Attempt to Claim

Handling Strangers

If a "Stranger" event appears in your tracker, you may decide their fate:

  • Attack: Requires an art/lit (Min. Fullbody, no bg). Success grants bonus Scraps and items.
  • Leave: No reward, but no risk.
  • Claim: Requires an art/lit (Min. Fullbody, no bg). If successful, the kit joins your pack.

Logistics: Events are logged in your player tracker. Once you complete the associated art/lit and submit it, the event is marked as completed and removed from your tracker.

Tactical Map Dynamics

The wasteland is constantly shifting. Every single week, each region on the map undergoes an environmental shift, changing the local Sector Alerts. These alerts directly modify the pool of encounters, hazards, and loot behaviors available during your activity rolls.

Securement Level Verification Protocol

Before deploying your registered Pack-Kits to complete an activity roll in any chosen territory, handlers must cross-verify the active region's Securement Level and weekly alert blocks. A low securement status or severe environmental anomaly (e.g., Fungal Bloom, Tetanus Risk) directly spikes structural danger parameters, making encounters more hazardous or modifying resource yields.

Environmental Status Modifiers

Sector Alerts shape dynamic hazards and opportunities across the sectors:

  • Dynamic Rotations: Alerts shift automatically at the start of every week cycle, cycling between strategic bounties and critical tactical lockdowns.
  • Risk Factor Alteration: High hazard density triggers harder structural stat checks during exploration runs, scaling both injury probabilities and rare loot cache drop frequencies.

Maturity Progression & Age-Up Protocols

Every newly born or registered Pack-Kit automatically begins its lifecycle registry as a **Pup**. In order to fully integrate them into the functional hierarchy of your pack, you must fulfill developmental milestones across designated age tiers.

Initial Maturity Rules

When a new Pack-Kit enters the game database, its starting life stage relies on its source origin classification:

  • Alpha Starter: Your very first registered Pack-Kit bypasses the juvenile pipeline entirely and automatically registers as an Adult.
  • Wild Encounters: Pack-Kits discovered out in the wild through activity exploration loops will have their starting maturity level randomly calculated via an official system roll.
  • Custom Designs: Custom-made standard imports are automatically filed as Pups.
  • Mystery Geno Rolls: Unrevealed genetic rolls and mystery genotypes always enter the registry at the baseline Pup tier.

Juvenile Operational Restraints

Until a Pack-Kit has successfully fulfilled all structural age-up criteria, strict mechanical boundaries apply:
• **No Breeding:** Pups are biologically incapable of participating in reproduction systems.
• **Escort Required:** Pups **cannot** participate in standalone activities, hunts, aging, or guard duty without at least **one of their registered parents** explicitly deployed alongside them in the roll prompts.

Required Progression Artwork

To push a kit through its developmental pipeline, handlers are required to complete **three structural illustrations/art designs** detailing their individual growth stages:

Lifecycle TierArt RequirementsExample Milestones / Depictions
1. PupMinimum Flat Fullbody.Portraying early dependencies, exploring safe inner dens, or training with a parent.
2. AdolescentMinimum Flat Fullbody.Exhibiting dynamic growth spurts, learning basic hunting frames, or crafting initial gear.
3. Young-AdultMinimum Flat Fullbody.Reaching prime maturity, showcasing final baseline markings, and unlocking independent tasks.

Submission Registry Logistics

Once your developmental pieces are prepared, you can log them using the following processing methods:

  • Separated Filing: Handlers are permitted to submit individual progression pieces one piece at a time as they are drawn.
  • Batch Filing: Alternatively, you may log all three growth tiers completely at once as a singular compound submission layout.
  • Target Terminal: All finished developmental art prompts must be submitted directly to the designated #age-up registry channel for processing and balance update tracking.

Progression & Experience (EXP)

Every piece of art or literature you create for your Pack-Kin grants them Experience Points (EXP). Participating in official activities (Hunting, Scavenging, Guarding) provides bonus EXP multipliers, accelerating their growth.

Level Requirements & Rewards

LevelTotal EXP NeededRank Rewards
Level 10 EXPStarting Level
Level 250 EXP100 Scraps, Basic Med Kit
Level 3150 EXP150 Scraps, Scent Masking Spray
Level 4300 EXP200 Scraps, Utility Pouch
Level 5500 EXP300 Scraps, Tier 2 Genetic Catalyst
Level 6 - 9+250 EXP per level100 Scraps per level up
Level 101,500 EXP500 Scraps, Elite Pack Status, Scrap-Rat Pet
Level 11 - 14+400 EXP per level150 Scraps per level up
Level 153,500 EXP800 Scraps, Rare Component Cache
Level 16 - 19+600 EXP per level200 Scraps per level up
Level 20 (Max)6,500 EXP1,500 Scraps, Legendary Artifact, Vanguard Title